Historical Sailing
Sail the Past: Malta, 1780.
You are a new hand in the Grand Harbour, and the game is your first season at sea. Seven chapters, each an errand with real stakes that happens to teach one real skill.

A story, not a menu
Every chapter is an errand with stakes
Carry the pilot out to a waiting ship, dead upwind. Bring the mail packet in through the marks. Race the felucca Santa Marija home before the gun. Fish the bosun’s boy out of a squall. Each one is a real lesson wearing a story, narrated by Cap’n Pell as your sailing master.

The Sea Chart
A season you can hold
Your chart fills in chapter by chapter. Your rating climbs the merchant ladder, Landsman to Sailing Master, judged on how well you actually sailed. Finish the season and you hold a Seaman’s Record with your name, your rank, and your stars. Then the naval scenarios open.
Honest history
It is 1780, so there are no engines and no shortcuts: sail only, the way the harbour worked. The seamanship stays modern-correct throughout. The colours on the buoys came later; the idea is ancient. Stay between the marks.
Or sail it another way: Modern Sailing · The Sailing Game