Features
Everything between “someday” and your first real lesson.

Start here
The tutorial: Learn the Ropes
Gated steps that start with the sail down. Hoist, power, steer, head up, tack, stop. One control, one idea, one celebration at a time, and Cap’n Pell on the rail the whole way.

The core skill
Wind you can see
The water renders the actual wind field. Chase the dark puffs, avoid the glassy lees, and watch the wind rose split true from apparent as you trim. You learn to see the wind itself.

Feedback that sticks
Every run becomes a lesson
Fly overhead and see your sailing drawn on the water: the no-go zone, the wind arrows, your track with tacks numbered and luffing stretches in red. A ghost of your last attempt sails beside you, and three-star thresholds with VMG and course-efficiency stats give every run its next goal.

Sail the Past
A story season: Malta, 1780
Seven chapters in the Grand Harbour, each an errand with real stakes that happens to teach one skill. Your Sea Chart fills in as you go, your rating climbs from Landsman toward Sailing Master, and a finished season unlocks the naval scenarios.
One curriculum
Points of sail, buoyage, docking with no brakes, the controlled gybe, man-overboard, leaving the slip under power. The same fundamentals as a first sailing course, in the order an instructor would teach them.
Cap’n Pell
Thirty seasons on the fuel-dock piling, a captain’s hat, and exactly the tip you need at the moment you need it. Dad jokes included at no charge.
Free sail, zero friction
The whole harbor, no clock: practice landings until they’re silk. Browser-based, one link, nothing to install, nothing to sign up for.
The Naval Season
Finish a season and the guns come out: broadsides, chain shot to the rigging, escorts brought home under fire. Combat is the reward for seamanship, never the on-ramp.
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